Computer Based Training

We provide Computer-Based Training (CBT) development and we work with partners in providing specific courseware that are tailored to client's requirements. These are normally delivered via a software product installed on a single computer / tablet, server-based, through a corporate intranet, or over the Internet as Web-based training . CBT can be used to teach almost any conceivable subject, but it is especially popular for computer-related studies, engineering and medical industries. CBT also takes less time than classroom training. Some studies have shown it to reduce training time per learner by 40-60 percent. Most CBT programs enable the training to be customised to meet a particular learner's needs.

CBT has evolved and recent research in Virtual Reality (VR) indicates that computer-based simulators are an effective technology to use for pilot learning to improve their piloting and troubleshooting skills. VR is the replacement of the user’s physical reality (particularly that which is experienced through sight and hearing) with a computer-generated reality. The idea of a virtual experience is exciting — creating entertaining and educational sensory encounters that do not exist in our everyday lives.

ARVR

And while from a consumer standpoint, VR's more familiar counterpart, Augmented Reality (AR) seems have advances coming out of nowhere to surpass VR advances. It is a field of computer science that involves combining the physical world and an interactive, three-dimensional virtual world. The acceleration in AR technology is due to two major factors: First, users are still experiencing reality, so believability is easier to achieve. Adding simple graphics (such as text or simple shapes) and color effects (such as night vision or thermal vision) to reality creates a better user experience. The user is still seeing a mostly familiar world. Second, this more subtle use of computer graphics is less expensive with today’s technology, making it more feasible than VR.

The Basics of AR

  • Marker Detection – The marker is located by the application. Typically the device webcam is used. The webcam inspects the physical reality near the user to find a predetermined marker (image or the users face).
  • Transform Mapping – The transform (position, rotation, scale) of the marker are interpreted. Move the marker and the transform updates.
  • Rendering – Now the 3D model is updated to rendered to the screen.